Alyesium Chronicles

Project Lead, Designer, Programmer
Date: December 2011

Screenshots should be posted next week.

The Alyesium Chronicles is a small turn-based strategy game modeled off of games like Fire Emblem and Advance Wars. This was a semester project as part of the Carnegie Mellon Game Creation Society and the goal of it was to create a small game in the genre consisting of 4 units. The project itself was moderately successful. We did get the four core units working, the battle system working and the capture system working. It was built in XNA and supports resolutions up to 1920x1080, though we didn't get a user-facing interface so that players can select their resolution.

While building the game, I found that even games that don't seem too complex (we didn't implement an AI due to time and the difficulty of that task) get to be rather complicated and that it's extremely important that everyone on the team communicates constantly and effectively. We definitely had some tangled code due to a lack of communication.

A full post-mortem can be found on the Game Creation Society Forum.

Downloads

The current build for the game is hosted on the Game Creation Society website.